Nettet16. apr. 2024 · I have a Unity game and I want my player to move relative to the camera. Here's my code. Currently, the player moves forwards relative to a fix plane. Rotating the player/camera has no affect on which direction they travel when I press the "go forward" key. using System.Collections; using System.Collections.Generic; using … Nettet11. aug. 2024 · If this script isn't on the camera, you'll need a reference to the camera by taking it as an input in the Unity inspector (declaring public Camera cam; at the top of your class) and then set in in the inspector by dragging the camera object onto that input. Then you can do cam.transform.position = newpos; in Update (). Share. Improve this answer.
Move Character relative to Camera Axis - Unity Forum
Nettet12. feb. 2024 · Since then, I also managed to make the player face the direction they are walking. The problem I have, is that when I stop moving, the object goes back to rotation 0 on the y axis. And I have no clue how to make it keep looking in the direction it last was. The second problem is I need to have the player move relative to the camera. Nettet26. mai 2015 · To move relative to the camera you can simply use some of the helper values of the Transform component that exists as part of every gameObject (even the camera). So for example right, relative to the main camera, would be. You can use the inverse of this for the camera left, the forward value (instead of right) and its negative … bank kurse
Unity Open World #8 - Camera Relative Movement Input
Nettet27. aug. 2024 · float v = Input.GetAxis("Vertical"); Vector3 right = _camT.right * h; Vector3 forward = _camT.forward * v; rb.AddForce(( right + forward) * speed); } You will have … NettetIf relativeTo is null, the movement is applied relative to the world coordinate system. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate ( Time.deltaTime, 0, 0, Camera.main.transform); } } Nettet11. nov. 2024 · Used the last relativeTo of transform.Translate parameter => I need to be relative only on the x and z-axis, and this is applied also to the y axis; Changed/converted word/local position and vice-versa; What I want to accomplish: Move the transform always relative to the camera, even if I rotate it. Extra stuff I tried: Stuff More stuff bank kungshamn