Webkeyboard_key_press. With this function you can simulate the press of any key on the keyboard. When used, the key will be flagged as being pressed until the corresponding … WebTo have your player able to use both the number key "1" and the keypad key "1" to change to weapon 1, you would do this: if (keyboard_check_pressed (vk_numpad1) keyboard_check_pressed (ord ("1")) { // weapon #1 } And so on for the other keys. For more info, take a look at the "Keyboard Input" topic in the documentation. More posts …
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WebTo check whether a particular key or mouse button is pressed you can use the following functions. This is in particular useful when multiple keys are pressed simultaneously. keyboard_check (key) Returns whether the key with the … http://gamemaker.info/en/manual/404_01_keyboard اهنگ bu aksam از ناهید باباشلی
event_perform - GameMaker
Web30 rijen · If you need to check for a key character that is not 0 - 9, A - Z or one of the VK constants, then you should be checking one of the keyboard_* variables, like keyboard_lastchar for example: var _key = keyboard_lastchar; if ord(_key) == ord("ç") … keyboard_check_pressed. With this function you can check to see if a key has been … keyboard_check_direct. This function will return true if the key with the particular … keyboard_check_released. With this function you can check to see if a key … keyboard_key. With this variable you can get the keycode of the key that is … Virtual Keys And Virtual Keyboards. When developing games for touchscreen … keyboard_lastkey. This variable refers to the value that keyboard_key was in the … In general, the keyboard will be cleared only for that step but the next step will again … keyboard_string. This variable holds a string containing the last (at most) 1024 … WebThis function will return true if the key with the particular keycode is pressed, or false if it is not, by checking the hardware directly. It allows for a few more checks, in particular you can use keycodes vk_lshift, vk_lcontrol, vk_lalt, vk_rshift, vk_rcontrol and vk_ralt to check whether the left or right shift, control or alt key is pressed. Webevent_perform (ev_keypress, ord("W")); This would perform the event associated with Keyboard Check Pressed "W" key (without actually generating a keyboard press). event_perform (ev_step, ev_step_begin); This would perform the Begin Step event (if called from any of the step events it would cause the begin step event code to be run twice). dajive ko mi